– All gear cases hold random gear, making strategizing around gear challenging Then, put remaining Infusions in the stat left untouched. – After leveling Health OR Shield (to your liking), max your Salt bar, since Vigors play major roles in the game’s second half. I chose Shield, because it’s a good indicator that significant damage is being taken the bars each increase 25%, so ratios between Health and Shield will be 50/50 or 70/30, respectively, after one is maxed out. Choose one of them and stick with that decision until it’s leveled. – Vigor usage is minimal in the early hours, so apply Infusions to either Health or Shield first. Upgrade Volley Gun damage around Memorial Gardens and RPG damage a couple Armory stores after that. – The RPG and Volley Gun become more useful in the end-game. – The Sniper Rifle plays a key role in the latter third of the game, but it’s useful any time after it’s found in the game upgrade damage fully before final fight – The Burst Gun and Machine Gun show up prominently throughout the end of the game, but I recommend only upgrading one. – Stay away from upgrading handguns: the Pistol becomes pointless and the Hand Cannon is incredibly powerful by default. – Weapons will be swapped constantly, so money shouldn’t be spent heavily on upgrading them until challenging fights. Avoid reload speed upgrades, since random gear is free and can decrease reload times for all weapons I played most of the game with normal reload times anyway. – shields from and absorbs damage for short duration, and can be used as an explosive projectile Return to Sender – do nothing, especially if upgrading Shield with Infusions
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